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Ultra Game Players February 1997 (USA).7z
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ZR Mac Demo
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1996-05-28
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Zone Raiders Mac Demo v1.0
--------------------------
===========================================================
This demonstration program is copyright (c) 1995 Virgin
Interactive Entertainment and copyright (c) 1994-1996
Image Space Incorporated.
You may not disassemble, decompile or reverse engineer
this demonstration program.
This demonstration program is provided as is with no
warranties of any kind expressed or implied. Virgin
Interactive Entertainment and Image Space Incorporated
will not, under any circumstances, be liable for any lost
revenue or other consequential or incidental damages
arising from the use of this demonstration program.
===========================================================
ZONE RAIDERS COMPLETE RETAIL VERSION FEATURES
--------------------------------------------------
16 Different Tracks
4 Player AppleTalk Network
4 Selectable Hovercars + 1 Secret Hovercar
8 Usable Weapons
25 Different Enemies
MIDI & CD backround music (not included in demo)
REQUIREMENTS
-----------------
Power Macintosh 6100/60 or Above
8MB RAM
16MB RAM Required for Network Play
1MB Hard Disk Space (10MB for demo)
CD-ROM Drive
RECOMMENDED
---------------
75MHz 601 PowerPC CPU or faster
16MB RAM
L2 Cache
56MB Hard Disk Space
INSTALLATION
-----------------
To install, just double-click the self extracting archive
and select a destination directory.
ZONE RAIDERS TECH PROBLEMS
------------------------------
Most problems encountered in running ZR are probably due to
insufficient memory available. Zone Raiders requires 9MB of
RAM to load, but only about 6MB to run. Hence, if you only
have 8MB of RAM, you must use Virtual Memory to have enough
memory to make it through the loading process.
Having 12.5MB of free RAM available for Zone Raiders will
speed things up significantly.
CONTROL DEVICES
--------------------
Joysticks are supported by having them emulate the keyboard
and/or the mouse. See the software that comes with the device
for more information.
IF YOU NEED ZONE RAIDERS INFO
----------------------------------
If you would like to preorder or ask questions about Zone
Raiders use the following numbers. Please call customer
service/technical support to if you need help getting ZR
to work correctly.
Pre-Order 1-800-874-4607 (Credit Cards accepted)
Fax PreOrder 1-619-530-2225
International Pre-Order 1-619-490-9234
Alternate order line 1-619-693-1200
Customer Service/ 1-714-833-1999
Technical Support
Customer Service Fax 1-714-833-2001
Virgin BBS 1-714-833-3305
ZONE RAIDERS E-MAIL ADDRESS
--------------------------------
Have a comment? Find any bugs in Zone Raiders? You can
make any ZR suggestions to the following E-Mail address:
zone_raiders@vie.com
VIRGIN WEB SITE
---------------------
You can log onto our Web site at the following address:
http://www.vie.com
If you would like to give us any comments on Zone Raiders
please use the following E-Mail address: zone_raiders@vie.com
GAME MUSIC
--------------
Members of Virgin Studios Audio Department are also part of
the band CONTAGION. If you like the music in the game, drop
a letter to CONTAGION at:
CONTAGION
PO Box 91114
Long Beach, CA 90809-1114
GAME PLAY
--------------
The demo highlights driving on the Initiation track and
the OutWorld. Your vehicle (a seriously modified antique)
is equipped with a hoverplate and omnithruster, allowing for
dangerously high speeds and neck-snapping maneuverability.
An inertial mass brake is also available for those (rare)
times when slowing down seems appropriate. Occasional use
of brakes (hah!) and reverse thrust allows for more control
to get through the track faster. Totally reckless driving
(recommended) will sometimes result in a quick death.
Restarts are automatic.
DIFFICULTY LEVELS
----------------------
There are 3 difficulty levels in this shareware Zone Raiders
demo. The default level is the Rookie mode. The other
2 include the Veteran and the Raider modes. The major
difference is the reaction that the player car has when it
gets hit by a weapon. In the Rookie mode the reaction
is minimal while in the Raider mode it is exaggerated.
There is also a Recon mode which allows the player to drive
around the track with no enemies or The Guardian activated.
We like to call this mode the Sudden Death mode when playing
in Network competition.
DRIVING
------------
Keyboard - Up/down arrows for thrust, left/right arrows for
steering. Multiple keys may be pressed simultaneously
(on older keyboards, use the numeric keypad for
multiple keypresses.)
Brakes override all thrust, and are very useful for slowing down.
Key Function
-------- -------------
* up/down arrow forward/reverse thrust
* left/right arrow left/right steering
* z key slide left
* c key slide right
* w key brake
esc, CMD-Q quit
F1, CMD-1 window smaller
F2, CMD-2 window larger
F3, CMD-3 toggle dash
F4, CMD-4 toggle mirror (only with dash)
F5, CMD-5 horizon near/far
F6, CMD-6 detail hi/low
F7, CMD-7 sky on/off
F8, CMD-8 toggle mouse driving on/off
F9, CMD-9 save game to RAM
F10, CMD-0 restore game from RAM
F12 snap screen to a PICT file
* space bar fire weapon
* m key display automap (m or esc to exit)
1 choose laser
2 choose machine gun
3 choose plasma gun
5 choose grenades
6 choose rockets
v key toggle V-Locator ping on/off
- / shift- adjust rear view left/right
+ / shift+ adjust rear view up/down
Outside view
-----------------
enter key toggle outside, inside views
delete, page dn swing about vehicle
home, end pitch about vehicle
Don't forget to explore the option screen menus to change
any settings and keyboard controls (marked with a * above)
you may prefer.
ZONE RAIDERS FAQ'S
---------------------------------------------------------
* Questions apply to the shareware version only:
Initiation and OutWorld
What is the overall story plot?
-----------------------------------
Zone Raiders takes place in a nuclear ravaged world where the
only hope is you. You will be fighting against an oppressive
dictatorship called ECO (Ecological Containment Organization)
that is trying to keep you under it's thumb.
How do I activate the exit?
----------------------------------
Follow your V-Locator which is the green radar type device on
the dashboard. When the line is pointed up then you are headed
in the correct direction. The V-Locator will point toward one
piece but is possible to find another piece first. If that
happens then you got lucky. The V-Locator will also beep faster
the closer you get. The "v" key toggles the sound.
How do I find the exit?
----------------------------
Use the V-Locator also. After you've picked up the required pieces
then it will point toward the exit. You can't exit until you've
picked up all the required pieces.
What's the V-Locator?
--------------------------
As was stated above, the V-Locator points the player in the correct
direction. If it's pointed up then you're going toward a piece or
the exit.
What about the Guardian?
-----------------------------
The Guardian is the Master Protector of all the cities, including
the Initiation track. You'll notice a green timer on your dash.
When that counts to zero then The Guardian is on it's way so you'd
better move fast. It's equipped with some mean weapons, so watch
out.
How do I keep The Guardian from coming out?
------------------------------------------------
You'll notice some devices on the sides of track walls that look
like kiosks. Those are called sensors. You'll also notice that
if you blow one up then your green "count down timer" stops. If
you go a little ways further down the track then it will begin to
count down again. This is because ECO has planted these to warn
the Guardian of intruders. If you're within sensor range then that
means The Guardian is getting ready to come find you. If a sensor
is destroyed ECO can no longer track anyone in that sensor range.
The point is: BLOW UP THE SENSORS TO KEEP THE GUARDIAN FROM COMING
TO GET YOU.
What do the power ups do for me?
-------------------------------------
There are many power ups in the game. Some just add to your weapon
ammo stockpile while others perform other functions. Here's a
quick run down...
Jet Pack Power Up: This will boost the thrust of the player
for a few seconds.
Shield Power Up: This will increase the player's shield by
25% of full capacity.
Super Shield Power Up: This will increase the player's shield back
up to 100%
Hull Repair Power Up: This fixes damage to the hull of the hovercar.
Machine Gun Power Up: The machine gun is a powerful weapon which
will NOT cause you collateral damage if you
get too close to what you are hitting.
Plasma Ammo Power Up: This gives you a weapon more powerful than
the default laser. The laser WILL cause you
collateral damage if you get too close to
what you are hitting. So don't get too close
or you'll take damage too.
Grenade Power Up: This gives you the most powerful weapon
available to you. The longer you hold down
the space bar/mouse button, then the
higher and farther the grenades will go.
Rocket Power Up: Rockets can target objects a long way away.
But once fired, they go straight. If your
target changes direction, the rocket will
miss. This makes it an ideal weapon against
fixed guns.
What's this about Hull Damage?
-----------------------------------
On the dashboard of your hovercar you'll notice a long yellow line
that turns to red on the left. This is your shield/hull indicator.
The yellow part represents your shield while the red represents your
hull. When the red is completely gone, then the gamer has been
exterminated. The tricky part is that you could have one hull increment
left, then pick up a Super Shield and have 100% shield again. All
the while your hull damage is still severe. The shield power ups DO
NOT fix hull damage. You need a Hull Repair power up for that.
What about Network Play?
-----------------------------
There are two forms of Network play available in this version. One
is the cooperative which can be played on any difficulty setting. The
other is the Sudden Death Mode which is accessed when the Game Leader
chooses Recon Mode. The Recon Mode is also located in the Options Screen
under Difficulty settings and it deactivates all ECO enemies.
Only one network game is possible at the same time.
What do the Dashboard Icons mean?
--------------------------------------
There are quite a few dashboard indicators that can be used by the
player. The vertical yellow line on the right side of the screen
indicates the amount of ammo you have. When it's empty, you need to
get more. The laser is endlessly full while the other two weapons
run dry the more you fire them.
You may also notice a green points icon. This will determine how
you access new cars in the full retail version. The more points you
get, the faster you gain new hovercars. This is not, however,
implemented in this version.
The Grenade Launcher has a small red bar underneath the monitor. This
indicates the distance that it will shoot.
What about secrets?
------------------------
Even in this shareware version there are secrets. Just remember, if
you think you can't drive somewhere, you're probably wrong.
If you shoot a wall or a tower and it goes clank, keep shooting.
If I really enjoy this Shareware Demo, who should I thank?
---------------------------------------------------------------
Send your spirit of Shareware "THANKS" to:
Image Space Incorporated
c\o Java Fund
206 South Main Street, Suite 206
Ann Arbor MI 48104 USA
-----------------------------------------------------------------------
Copyright (c) 1995 Virgin Interactive Entertainment.
All Rights Reserved.
Copyright (c) 1994-1995 Image Space Incorporated.
All Rights Reserved.
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